autocannon stellaris. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. autocannon stellaris

 
Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damageautocannon stellaris  at which point both options of computer are pretty useless for e

Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. Small. ; About Stellaris Wiki; Mobile view Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. Legacy Wikis. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. In this case, each ship within the fleet has specific roles as well as specific positions within the line of. Compatible with Stellaris V2. Any tips on what situation/role which weapon class wins out?Then there is the one that decreases opponentsnshields by a substantial amount. And so the Stellaris developer diary run marches on. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. 0 was never released to the public instead making patch 3. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). 50 Damage: 5-10 Shield Damage: 100% Shield Penetration: 0% Armor. Kinetic weapons, including autocannons, are just bad compared to any other weapon. Tall Tales, a Tall France mini-AAR #blacklivesmatter. X branch. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Don't stress about armor or shield tech. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. Corvettes is a very solid unit with its high evasion. Helican Jul 14, 2016 @ 6:02am. Reply reply Home On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. 2 the first in the 3. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. 25 / ×2. You’d want to specialise your worlds if possible. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. 28. 6 combat rebalance update. Yeah, that's pretty much the meta for the version of the game that console is on. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Autocannon VS Mass driver. !!! This is the Stellaris 2. Hello stellaris community, I recently started playing stellaris and got better and better over time. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Which of these tech is better in the long term? Autocannon branch is purely anti. Ultimately this means having a big fleet in the early-game will restrict your ability to have a bigger fleet later on. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. AlphaMod is fallow for 3. Paragons are unique leaders with special backstories, portraits and predefined traits that can be obtained as part of certain events. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. 0) Number of years since game start is. 50, vs Gamma lasers at 6. Kinetic Weapons in Stellaris also come in multiple categories. This is also all on the easiest difficulty, by the way. (optional)4. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Download and read on epub, mobi (Kindle) and PDF. They both can work on the hull. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. Stellaris: Suggestions. they aren't very good for actual damage dealing, though. Torpedo corvettes with autocannon. Autocannon diplomacy is so stupid. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. Enter the name of a resource to filter the entries in the table. 25 opinion per month to and from the target empire (up to +150) and removes the. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Longswords and Broadswords with Autocannon, light missile and heavy missile variants. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. For M, S and L slots separately. At least late game. Plasma or Lasers. 1 is my own interpretation of a military focused Halo mod for stellaris. startledastarte • 7 mo. Torpedoes deal with the armour and autocannon deals with shields. Both have bonuses to hull, and your DPS is decent. Mods can change that though. x. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. So the Cruisers could tank with small Plasma + Autocannon. Corvettes are shields, and then split between torpedo boats and kinetics. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. ago. Focus on getting combat computer tech and use swarm. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Nanite. :Unleash the Gray Tempest or the cluster is filled with the denassu. May 15, 2016 9. Torpedoes fire slowly, and do extra damage based on how big the target is. Focus on getting combat computer tech and use swarm. ImperialForce9 Jan 15, 2022 @. 2023-05-14. Cruisers full plasma. Stellaris has released a new update, hotfix 3. r/Stellaris • Stellaris Dev Diary #312 - 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Questions-Comments about Flak, PD, and Autocannon from the wiki. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. 3 auto > railgun How to Beat the Scavenger Bot in Stellaris. You can up your tracking game with Auxiliary Targeting Computers and setting your ship's Combat Computer to "Picket" over computers. You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. Description []. Autocannon. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. Per the wiki Flak only shoots at fighters and. However, it also has +20 tracking, which is perfect for fighting corvettes that S slots are meant to be used against. So the base power and damage output of AC1 is 30% higher than Coilgun2. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Go to Stellaris r/Stellaris. These IDs are intended for use with the “research_technology” console command. 7 Technology List – T to Z. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. Increase building time and cost for Fortresses, Citadels, Heavy Modules. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Autocannon VS Mass Driver, Plasma VS Laser As it says. Explorer (Subclass) subclass_scientist_explorer. Stellaris Wiki Active Wikis. Autocannon fleet power calculation might be the most important issue to fix currently. Plasma Auto. 掠夺者帝国. It was last verified for version 3. I know that the AI in this game doesn’t have to follow many of the rules the player has to such as empire sprawl and other things, however I’ve never seen an ai make a fleet over about 200 naval capacity. List of all technology ids in the game to be used with "research_technology" console command. Scourge missiles are good against armor and hull and slightly better against point-defense. 5. They can be on the outskirts firing while the autocannon corvettes take up the front lines. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. 4. Autocannons are close range shield shredders. In Stellaris there is only ship design and fleet management. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载. Once an envoy is assigned to a task, it cannot be reassigned again for a year. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. Autocannon vs Railgun is more up for debate for S and M. I have 3 Platform builds. Small plasma cannon- 6. 6 Fleet Meta Prediction. In today’s latest entry - number 18 - Paradox focus on the good stuff: the shooty-bang-banging equipment you’ll be tacking onto your space. Here are the complete notes for Stellaris 3. Where the corvette fleets fail is when you're up against the endgame crisis on higher crisis-strength games. My Battleship Fleets at 2430 have one Titan for the aura and 23 battleships with hangar bow carrier core and artillery stern, with a mix of PD and Flak and all weapon slots are fitted with gauss cannons. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. ago. I have a question about the autocannon firing in sequential turns. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. Stellaris Wiki Active Wikis. raw dps of PD is comparable to the raw dps of most small slot weapons. Suggested load order is the same as the collectiStellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. Stellaris Wiki Active Wikis. Full Disruptor fleets can be a thing, but the issue is raw DPS. . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. x. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 8 Patch Notes & Stellaris Galactic Paragons DLC Patch Notes. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. Armor- 12. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. Their. The key is to do mix fleet. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. Cheaper Alloys cost than armor. Then your problem is economic management. Colonize As Soon As Possible. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Jump to latest Follow Reply. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. TBH i wonder what's driven the devs to that decision. ago. When no enemy in desired range, then the ships will attempt to gain range. Even then, there's still an element of randomness, so it might take a few tries to get the tech you want. 500 alloys worth of Stormfire Autocannon corvettes will have 144. Always make your own if you can help it. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. ago. 3. If you tech up missiles, throw an autocannon with em. I posted a bug report on the Stellaris forums. Plasma is definitely better in this setup over gamma lasers. Starbases and Defense platforms. Medium. Kinetic weapons, including autocannons, are just bad compared to any other. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. So shielded corvettes will do best against them. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. (Note: patch 3. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. The Firerate increase is good especially for Fleets with many Autocannon Corvettes, since they have little CD, it gets even faster. ago. Jump to latest Follow Reply. To open the console, press ~ and then enter “research_technology (technology_id_here. • 5 yr. While plasma cannons get larger bonuses than autocannons, this is not even close to making up for the lack of damage. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". Why? M gives decent range boost so your railguns and autocannons are hitting at similar range. evarosalene • 4 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Again, you may have more less than this. Starfighters! [3. Most warfare is settled through space combat. Autocannon. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Here are the release notes for the update, which will be going live later today IS NOW LIVE. 0 “Orion”. Added Armor Hardening and Shield Hardening modifiers, which. the tier 3 PD for example has almost the same dps as a stormfire autocannon and higher dps than s-sized gauss cannons or gamma lasers. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. As for the "best" corvette build- early game it doesn't matter. This modifier is lost if they turn hostile to you for any reason. Related. 6 What version do. This modifier is lost if they turn hostile to you for any reason. I currently stick to a 1:4 ratio of Carriers to Artillery Battleships with a fleet of torpedo/autocannon corvettes during mid/late game. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Cruisers die way too easily to static defenses in order to justify their usage; their +hull upgrades are higher-tier than corvette / destroyer ones - so they cost more - and also come at a time where you don't really want to spend time on them. Torpedoes deal with the armour and autocannon deals with shields. Which is better depends on the target. Stellaris' recent 3. Betrix5068 • 9 mo. • 2 yr. The Disruptor and Autocannon do pair decently with the torp. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. login | language. April 22, 2019 Travis Scoundrel 0. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. You cannot exceed 100% accuracy on your ships. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 99/day—nearly four times as much. Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. So if your wars are with vettes & few destroyers - it will shine. 3. Let's play Stellaris, now w/ a Galactic Senate, Star Eaters, Radioactive Life, and. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. nimdabew. 5+ AND V2. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. 000 Fleet power ~32. Manual designs are not only much better then auto, it is also quite fun to design them. To quickly find a tech in this list press ctrl + f and type in the techs name. 0) Number of years since game start is greater. Below is a list of all the Engineering technologies available in Stellaris. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. I see the stats and sometimes I think railgun is better than autocannon or that basic laser is better than plasma launchers. 2: - Updated Habitats for 3. It lacks the bonus to hull damage lasers have. . If L, Kinetic Artillery. r/Stellaris. Build a citadel here and keep a large fleet of each type described above. All but one defense slot are dark matter shields, I have two shield hardeners and a reactor booster. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. 4. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 6 composition, I advice : Plasma or Lasers. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. 8. Related. You must go in the planet menu, turn sector on and put a gouvernor on that. 32, 5. 5 Stellaris Tech Id List – J to P. Before 3. If you don't have either, try and get them ASAP. Other method: Two fleets, the first with only long. Compatible with Stellaris v2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 combat rebalance update. resource Command Help. Also you can get a damage boost against it from curator enclave. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. So it’s a platform on top f which you can build your own fun. Against shields only and armor only. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. I build my fleets to have roughly equal amounts of normal corvettes (Autocannon x3, torpedo corvettes (Energy Torp + Autocannon), destroyers (KA + Medium Gauss), Cruisers (Gauss in medium slots, KA in large, Autocannon in small) and BBs (carrier build with. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. The Firerate decrease is against such Fleets. A tag already exists with the provided branch name. So you should be phasing these out. Space warfare. Legacy Wikis. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Once you start getting hostile with your neighbors, you'll want to do some custom designs. 0 open beta] [0193] Game Version 3. That’s it. 所有帝国的舰船进入掠夺. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. Stellaris Wiki Active Wikis. · 5 yr. Stellaris官方英文wiki;406K subscribers in the Stellaris community. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. It is our pleasure to release Solaris Skunk Werks 0. Stellaris. Very good example would be dealing with Unbidden crisis faction because they have a poor range on their extremely strong weapons. I just think the "missile boat" design is better than the "picket ship" or "interceptor. * (Le Guin) If you like this mod, please come back to rate and favorite. Colossus Project ascension perk. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. So our regular corvette design, missile + autocannon will be good. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. Total Military Power of Destroyer Fleet: 8800. Updated to 3. Winning battles across the stars is about adapting to the enemy's loadout and. 6 Technology List – Q to S. First, Autocannon tech starts at tier 3. Leaders can have multiple veteran classes via traits but the UI will only display the first one. This subject has been talked about since stellaris was released. On the seventh anniversary of Stellaris, the Paradox team shares the release notes for the 3. 99. no. r/Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. g. 0 unless otherwise noted. Vulnerable to kinetic weapons. We have made it easier for users to add and edit their own equipment with simple JSON files. The Disruptor and Autocannon do pair decently with the torp. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. I certainly remember that being the case, it’s why I stopped playing xenophobes in. The most correct answer in this thread. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. 3 "Gemini" Patch is now available for download. ) are good against armor but bad against shields. Legacy Wikis. View this video if you want to lea. It can however be pretty challenging on to get right. 纳米机关炮 - 数据. 1; Reactions:Manual designs are not only much better then auto, it is also quite fun to design them. Jul 17, 2021. Kinetic Artillery is the best Large kinetic weapon period. Again, in Stellaris, you are only limited by your imagination. Swarmer missiles can. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. But you may want to toggle this off so you can better customize what you build (more on this later). Legacy Wikis. Small. Go to Stellaris r/Stellaris. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. 3. termiAurthur • 3 yr. Jump to latest Follow Reply. The naval capacity of this fleet is about 719. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. Incase missed stream here ya go. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. 000 Fleet power ~32. 9. Source: Stellaris wiki. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. All you need to do is open the Outliner, click on your shipyard, and then click on the third possible tab. So one is for evasive and fast ships, the other for big broadsiding ranged ones. 4.